Crypto Water Card Packs
Buy packs to unlock rare and legendary cards
Economy and Fighting
Board Economy
Limit: Maximum of 6 active slots.
“The Law of Sacrifice: To purify the ocean, you must first clean the stream. You must send weak units to the cemetery to make room.”
The Circle of Affinity (Combat LvsL)
When equal levels face each other, apply stone‑paper‑scissors:
Nature (Green)
Technology is overgrowth
Technology (Blue)
Cleans the pollution
Pollution
Poison nature
How to Play Water War
A tactical 1v1 card game. Evolve your cards, exploit faction weaknesses, and dominate the Hydro-Matrix Board.
The Objective
Face off 1v1 as either the Purification or Pollution side. Dominate the Hydro-Matrix Board by eliminating your opponent's frontline cards.
Board Zones
- Frontline Grid — Where cards fight each other
- Energy / Support Zone — Back rows — where you summon cards
- Deck Zone — Where you draw cards from
- Discard Slots — Graveyard for defeated cards
4 Factions
Technology
Engineering & Purification
Nature
Ecosystems & Healing
Pollution
Chemical & Bio Attacks
Disasters
Wildcards / Global Events
Turn Structure
4 phases- 1
DRAW
Pick up cards from your deck
- 2
SUMMON
Spend energy to place a Level 1 card on the board
- 3
ATTACK
Your card fights the adjacent opponent card
- 4
DISCARD
Defeated cards go to the graveyard, turn ends
Evolution System
Only Level 1 cards can be summoned directly. Sacrifice lower-level cards to evolve.
Win condition: Get cards to Level 4 and push them to the opponent's side.
Affinity Cycle
— when cards share the same level🔴 Red (Disasters) = Neutral — affects all factions equally. Use Arsenal/Trap cards to break deadlocks. Max 3 per deck.
